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Journal : jurnal teknik informatika dan sistem informasi

Pembangunan Aplikasi Penyambungan Kabel Fiber Optic Menggunakan Metode Fusion Berbasis Simulasi Hartanto, Muhammad Ghaniy; Sugeng, Winarno; Utoro, Rio Korio
Jurnal Teknik Informatika dan Sistem Informasi Vol 2 No 3 (2016): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v2i3.631

Abstract

Splicing of optical fibers have two methods i.e fusion splicing and mechanical splicing. Fusion splicing method is chosen because this method is gives permanent fusion. Fusion splicing is the act of combining two optical fiber end-to-end using heat parallel electrodes. The goal is to combine the two fibers together such that light passing through the fiber scattered or reflected back. Merging optical fiber using this method to connect Fusion Splicing can be done using a tool arc fusion splicer. Arc fusion splicer is a tool that is used to connect the optical fiber using parallel electrode rod smelting technology for accurate light reflection perfect. This study is to build simulation about how to splicing optical fibers using fusion splicing.  Simulation program is chosen because of the price arc fusion splicer is very expensive ranging from millions rupiah in 2014, so this simulation media may be one visualization of the original tools of arc fusion splicer. The expected goal is to be able to know how to connect the fiber optic cable is good and right  fiber optic cable by using simulation based on Internatonal standards ITU-T (International Telecommunication Union).Keywords: Fiber Optic, Fusion Splicing, Mechanical Splicing, Arc Fusion Splicer
APLIKASI MEDIA PEMBELAJARAN TULANG MANUSIA MENGGUNAKAN AUGMENTED REALITY (AR) BERBASIS ANDROID Ramadhan, Khemal Rizky; Nurhasanah, Youllia Indrawaty; Utoro, Rio Korio
Jurnal Teknik Informatika dan Sistem Informasi Vol 3 No 3 (2017): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v3i3.687

Abstract

Augmented Reality is a technology of combining two-dimensional virtual objects and three-dimensional virtual objects that are interactive in real-world times. Many fields have been using Augmented Reality technology, one of them in the field of education. In the field of technology education Augmented Reality serves as an interactive learning media for teaching and learning process more interesting and innovative. Augmented Reality technology is applied to the learning of human hand bone recognition. The use of Augmented Reality technology is expected to display the human handbag objects virtually in the form of three dimensions in a book that has been equipped with markers as props. Markers detected by the smartphone's camera will display 3-dimensional objects that match the detected markers. The process of making it, 3D objects created using Blender 3D and packaged by using Unity software, after the packaging process is finished then the results will be transferred to the smartphone that can be directly installed by the user. In order to facilitate the user to be able to use the application and can see how the human hand bones. Keywords— 3D, Augmented Reality, Human Bones, Learning, Unity,  Smartphone.
Pendeteksian Markerless Pada Aplikasi Augmented Reality (AR) Tuntunan Shalat Sesuai Mazhab Syafi’i Menggunakan Algoritma FAST Anugerah, Adriadi Karya; Nurhasanah, Youllia Indrawaty; Utoro, Rio Korio
Jurnal Teknik Informatika dan Sistem Informasi Vol 4 No 1 (2018): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1027.842 KB)

Abstract

Praying is a pillar of Islam based on the law that is divided into two kinds namely Mandatory and Sunnah. People usually are not aware of how to perform prayers properly and correctly, because prayer education is still given conventional only using the book as a guide. Therefore it is a necessary alternative learning media using augmented reality technology which is applied to mobile android, so users can learn the guidance of prayer anywhere and anytime. The application that was built in this research is based on interactive multimedia using augmented reality technology, where the user not only read and view the picture but they can also see the motion animation along with the sound of the movement prayer. The user also can notice the whole movement of prayers from all sides, both from the front, side or the back. Testing was conducted on 20 respondents with age criteria of 10 until 40 years. The result shows 80% respondents that had tried the application agree that the application has an attractive appearance, for the information presented is clear, and it is easy to use and responsive. The conclusion shows that the application is feasible to use.